Title
Suspended Disbelief and How It Works: Interacting With Avatars
Publication Date
2016
Document Type
Presentation
Abstract
The purpose of this presentation is to describe the virtual-reality video simulation called Mursion and techniques used to engage preservice teachers while teaching a teaching games for understanding (TGfU) lesson. Suspended disbelief was the technique used that temporarily fooled preservice teachers' senses into believing the virtual environment was reality. Thus, the technique allowed preservice teachers to practice pedagogical skills and make mistakes in a safe environment that did not place real students at risk (Kane & Staiger, 2012). A 2nd purpose of the session is to instigate discussion and questions about further use of this technology and how it is used as a means for TGfU with preservice teachers.
Original Citation
Neutzling, M. (2016). Suspended Disbelief and How It Works: Interacting With Avatars. Research Quarterly for Exercise and Sport, 87(Sup1), S62. https://doi.org/10.1080/02701367.2016.1200446
Virtual Commons Citation
Neutzling, Misti (2016). Suspended Disbelief and How It Works: Interacting With Avatars. In Movement Arts, Health Promotion and Leisure Studies Faculty Publications. Paper 111.
Available at: https://vc.bridgew.edu/mahpls_fac/111