Title

Suspended Disbelief and How It Works: Interacting With Avatars

Publication Date

2016

Document Type

Presentation

Abstract

The purpose of this presentation is to describe the virtual-reality video simulation called Mursion and techniques used to engage preservice teachers while teaching a teaching games for understanding (TGfU) lesson. Suspended disbelief was the technique used that temporarily fooled preservice teachers' senses into believing the virtual environment was reality. Thus, the technique allowed preservice teachers to practice pedagogical skills and make mistakes in a safe environment that did not place real students at risk (Kane & Staiger, 2012). A 2nd purpose of the session is to instigate discussion and questions about further use of this technology and how it is used as a means for TGfU with preservice teachers.

Original Citation

Neutzling, M. (2016). Suspended Disbelief and How It Works: Interacting With Avatars. Research Quarterly for Exercise and Sport, 87(Sup1), S62. https://doi.org/10.1080/02701367.2016.1200446