Today, high school and college students are likely to be exposed to famous architecture through video games that feature historical settings before learning about it in an academic setting. Architecture plays a fundamental role in these games, and they often include sites that are relevant to art history. This paper investigates how video games can be used as pedagogical tools in art history. Accurately-replicated historical sites in video games are accessible to audiences who may not be interested otherwise, and scholars suggest that their use in the classroom can enhance students’ understanding and push more advanced material. Drawing from the existing scholarship on game-based pedagogy, I offer lesson plans centered around the use of Ubisoft’s Assassin’s Creed Odyssey, a game that offers a faithful reconstruction of the Parthenon.
This is substantiated through comparisons of in-game images to photos and textbook descriptions that suggest what the site would have looked like at the time in which the game is set.
Dr. Andrés Montenegro Rosero, Thesis Advisor
Dr. Sean H. McPherson, Committee Member
Dr. Jonathan Shirland, Committee Member
Copyright and Permissions
Original document was submitted as an Honors Program requirement. Copyright is held by the author.
DeSouto, David. (2020). Gaming Art History: A Study of Game-Based Pedagogy and Its Applications in Art History. In BSU Honors Program Theses and Projects. Item 321. Available at: https://vc.bridgew.edu/honors_proj/321
Copyright © 2020 David DeSouto