Flipping a Developmental Writing Class

Karl Schnapp, Bristol Community College

Description

“Flipping” my developmental writing class involves moving knowledge acquisition aspects of the course (i.e., lecture) out of the classroom and putting them online. Rather than lecturing in the classroom, information transfer is now accomplished via video: lectures on writing processes, rhetorical situation, and formal aspects of writing (sentences, paragraphs, essays, modes, and grammar). To improve and deepen learning, students do things with the information and skills they get outside of class through activities such as student-created content about writing and skills demonstrations (which are crowd-sourced evaluated). In-class time is spent with engaging, active learning activities: large and small group activities (discussion, writing, peer critiquing and editing, prep for group presentations or quizzes); guided homework; problem-based and case-based learning activities; role playing scenarios; student debates; and polling with clickers followed by discussion.

 
Aug 15th, 1:50 PM Aug 15th, 2:30 PM

Flipping a Developmental Writing Class

Hart 116

“Flipping” my developmental writing class involves moving knowledge acquisition aspects of the course (i.e., lecture) out of the classroom and putting them online. Rather than lecturing in the classroom, information transfer is now accomplished via video: lectures on writing processes, rhetorical situation, and formal aspects of writing (sentences, paragraphs, essays, modes, and grammar). To improve and deepen learning, students do things with the information and skills they get outside of class through activities such as student-created content about writing and skills demonstrations (which are crowd-sourced evaluated). In-class time is spent with engaging, active learning activities: large and small group activities (discussion, writing, peer critiquing and editing, prep for group presentations or quizzes); guided homework; problem-based and case-based learning activities; role playing scenarios; student debates; and polling with clickers followed by discussion.